Though the entire gameplay formula can be summed up as such, the game remains compelling thanks to great pacing and realistic environments. You’re the cat, and you’re constantly hunting for the mouse, only in this case, the mouse is armed with progressively better weapons and is always well entrenched. And ultimately, sometimes, knowing when to hold back just might be one of the best skills any commander can have.īrothers in Arms ultimately becomes a game of cat and mouse. Rushing your enemy can be excellent for gaining ground, as your enemies might give up their position, but it also makes your men more vulnerable to being shot. By having your fellow heroes suppress your target, you can run to better cover or flank your enemy. With a simple click of the mouse, you can tell your comrades to suppress the enemy with constant fire, order them to rush the enemy, or tell them where to hide. The game invokes challenge by requiring that the player not only be able to shoot a Nazi from behind cover, but also instruct your squad mates to perform certain tasks. This is when Brothers in Arms becomes a better game. Once day breaks, you’re finally reequipped with real weapons and you’re put into control of a squad. You finally meet up with a member of your unit and are given a pistol, but it still seems inadequate. Worse, his gear is lost and he’s unarmed and alone behind enemy lines. Unsurprisingly, his plane is damaged by anti-aircraft artillery, he’s sucked out into the night sky, and when he hits the ground, he’s no where near his destination. The next time we see Baker is before he even saw combat, as he was about to parachute down into Normandy the night before D-Day. ![]() The last clear image you see is that of your fallen comrade, blood pouring out of his skull and into the muddy earth.Īfter that scene, compulsion to play sets in. As you look on, you yourself fall to the ground. Suddenly, the man next to you gets shot in the face, looking over at you just before he falls to the ground. ![]() You and your men are trapped in a ditch, with Nazi soldiers pouring in. Where games like Call of Duty and Medal of Honor have consistently put the emphasis on a lone gunman that saves the world, Brothers in Arms teams you up with a single unit of men, men that actually fight and have personality. The gameplay is unlike anything else in any other WWII shooter to date. He’s your standard video game hero – put into command even though he didn’t feel ready for it and doubting his abilities at every step.īrothers in Arms may seem standard at every step, but once you actually step into the boots of Baker, everything changes. But past all these genre conventions lies a deep, tactical first-person shooter that will truly live up to it’s promise of changing the way you play World War II first-person shooters. It has all the typical components – powerful orchestrated score, the requisite “D-Day gone awry mission,” and that ear-splitting grenade squeal that’s become so popular all of the sudden. Brothers in Arms: Road to Hill 30 actually succeeded.Īs you load Brothers in Arms, you might get the impression that this game is your standard World War II first-person shooter. Eventually though, one of these games was bound to get it right, either through accident or just sheer competence. Even still, countless developers try their hands at creating realistic, squad-based action, even as their peers consistently fail. The AI just isn’t smart enough, or the programming just wasn’t good enough, or the feature just wasn’t worth using. ![]() Typically, first-person shooters brag about this high level of team unity, but most of the time, they fail terribly at living up to their promise. In countless games, you are supposed to be able to command an elite squad of soldiers who will execute your every command flawlessly and respond as adeptly as a human would. The AI just isn’t smart enough, or the programming just wasn’t good enough, or the feature just wasn’t worth using."Ī lot of advertisements for games emphasize team-based combat. "A lot of advertisements for games emphasize team-based combat. Brothers in Arms: Road to Hill 30 (PC) review
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